
5
1. Introducon
1. INTRODUCTION
Verge™ is a revoluonary Remote Controller integrang new ways to create and manage large events and
mul-venues. The Verge™ brings a simple and exible approach to show creaon and management. Verge™
can control several screens and devices such as Ascender 48, Ascender 32, Ascender 16, SmartMatriX Ultra
or NeXtage 16 systems, independently or simultaneously in any kind of combinaon, including So Edge
Blending. Verge™ also supports linked LiveCore™ devices (addive modularity) and LiveCore™ Expansion
modules.
SHOW: a “Show” is a complete set up for an event containing several devices, screens, sources and presets.
ITERATION: an “Iteraon” is a version of a show. Iteraons can be used to create backups or variants of a
show. On a broader level, iteraons allow rening your setup step by step.
ASSEMBLY: an “Assembly” handles one or several idencal devices that can operate on the same screens.
SCREEN: A “Screen” is a desnaon where a picture will be displayed. For example, it could be a single display
or a projecon surface composed of one or several outputs. Each screen might use one or several layers.
PRESET: a “Preset” on the Verge™, is a capture of a state of the scene (one or more screens). Preset allows
storing the layout of the elements and their sources for a specic step of the event.
LAYER: a “Layer” is an image display element (such as a Background, a PIP, or a Logo) that has an associated
visual priority — either in front of another layer or behind.
PIP: a “PIP” refers to Picture-in-Picture. It is a layer, typically not full size, which displays a stream on top
of another layer. PIPs can be reduced, enlarged, bordered and shadowed. They can overlap one another,
depending on their visual priority.
STREAM: a “Stream” can be Live (signal from an input plug) or Sll (frame/logo) and allows you to display
content with various sengs (aspect rao, brightness, crop…) in a layer.
SOURCE: a “Source” allows the user to assign a Verge™ panel key to a stream (per screen).
FRAME: a “Frame” is an image, usually used to ll a background, which is selected from the sll Frame library.
It can also be loaded to a LiveCore™ device using the Web RCS.
LOGO: a “Logo” is a small image, usually used to display company logo or labels, which is selected from the
sll Logo library. It can also be loaded to a LiveCore™ device using the Web RCS.
SOFT EDGE: So Edge blending technology is used to compensate overlapping video projectors displaying
content on a surface. The resulng image will appear as though it were a single unied picture.
HARD EDGE: Hard Edge technology is used to display connuous content using several outputs without any
overlap. The outputs are “side by side”, they don’t overlap or share pixel informaon. (Opposed to So Edge
where some parts of the image are sent simultaneously to several displays)
1.1 What is the Verge
1.2 Useful terms and denions
Commentaires sur ces manuels